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	<title>Comments on: Dead Space with Arrow Keys!</title>
	<atom:link href="http://www.kennynet.co.uk/2008/12/22/dead-space-with-arrow-keys/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kennynet.co.uk/2008/12/22/dead-space-with-arrow-keys/</link>
	<description>Ramblings of a PHP developer</description>
	<lastBuildDate>Tue, 02 Mar 2010 15:45:34 +0000</lastBuildDate>
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		<item>
		<title>By: Luchen</title>
		<link>http://www.kennynet.co.uk/2008/12/22/dead-space-with-arrow-keys/comment-page-2/#comment-297</link>
		<dc:creator>Luchen</dc:creator>
		<pubDate>Thu, 10 Dec 2009 02:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.kennynet.co.uk/?p=68#comment-297</guid>
		<description>Also i can&#039;t seem to rotate my view while moving which is terribad.</description>
		<content:encoded><![CDATA[<p>Also i can&#8217;t seem to rotate my view while moving which is terribad.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luchen</title>
		<link>http://www.kennynet.co.uk/2008/12/22/dead-space-with-arrow-keys/comment-page-2/#comment-296</link>
		<dc:creator>Luchen</dc:creator>
		<pubDate>Thu, 10 Dec 2009 01:58:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.kennynet.co.uk/?p=68#comment-296</guid>
		<description>Hey, does anyone know if you can set up your &quot;right&quot; and &quot;left&quot; key to rotate you view to the right or left? I like this setting so much better and strafing with &quot;supr&quot; and &quot;avpag&quot;</description>
		<content:encoded><![CDATA[<p>Hey, does anyone know if you can set up your &#8220;right&#8221; and &#8220;left&#8221; key to rotate you view to the right or left? I like this setting so much better and strafing with &#8220;supr&#8221; and &#8220;avpag&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rolling Sten</title>
		<link>http://www.kennynet.co.uk/2008/12/22/dead-space-with-arrow-keys/comment-page-2/#comment-295</link>
		<dc:creator>Rolling Sten</dc:creator>
		<pubDate>Thu, 10 Dec 2009 00:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.kennynet.co.uk/?p=68#comment-295</guid>
		<description>Hi all, thanks for the key tip... I made some program for configuring Dead Space keys (and mouse buttons, but i don&#039;t know, how use middle button)... It should self-locate right configuration file (tried only on XP) and is only prototype... i need feedback from you.

www.rolsten.wz.cz/DeadSpaceKeys.zip

P.S.: I&#039;m sorry for my English</description>
		<content:encoded><![CDATA[<p>Hi all, thanks for the key tip&#8230; I made some program for configuring Dead Space keys (and mouse buttons, but i don&#8217;t know, how use middle button)&#8230; It should self-locate right configuration file (tried only on XP) and is only prototype&#8230; i need feedback from you.</p>
<p><a href="http://www.rolsten.wz.cz/DeadSpaceKeys.zip" rel="nofollow">http://www.rolsten.wz.cz/DeadSpaceKeys.zip</a></p>
<p>P.S.: I&#8217;m sorry for my English</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kenny Millington</title>
		<link>http://www.kennynet.co.uk/2008/12/22/dead-space-with-arrow-keys/comment-page-2/#comment-294</link>
		<dc:creator>Kenny Millington</dc:creator>
		<pubDate>Mon, 07 Dec 2009 10:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.kennynet.co.uk/?p=68#comment-294</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-292&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-292&quot; rel=&quot;nofollow&quot;&gt;Mel&lt;/a&gt; :&lt;/strong&gt;
&lt;p&gt;My C:\Documents and Settings\\Local Settings\Application Data\Electronic Arts\Dead Space&lt;br&gt;
Folder is empty!?&lt;/p&gt;
&lt;/blockquote&gt;

1. Vista or XP? 
2. Steam or retail box?
3. Have you customised any keys yet?

&lt;blockquote cite=&quot;#commentbody-293&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-293&quot; rel=&quot;nofollow&quot;&gt;trioptimum&lt;/a&gt; :&lt;/strong&gt;
&lt;p&gt;can somebody build up some little tool which creates a proper controls.rmp? a thing of an utility which allows the user to define the keys he wants. should be no big problem, right? unfortunately i am no programmer.&lt;/p&gt;
&lt;/blockquote&gt;

You&#039;re right, it&#039;s not that tricky but equally there&#039;s also no real need. Configuring keys is mainly a one or two time job so spending the time writing such a utility is wasted effort given it&#039;s trivial to setup the arrow keys to do what you want by either following the instructions in this blog post or downloading the provided controls.rmp file.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-292"><p>
<strong><a href="#comment-292" rel="nofollow">Mel</a> :</strong></p>
<p>My C:\Documents and Settings\\Local Settings\Application Data\Electronic Arts\Dead Space<br />
Folder is empty!?</p>
</blockquote>
<p>1. Vista or XP?<br />
2. Steam or retail box?<br />
3. Have you customised any keys yet?</p>
<blockquote cite="#commentbody-293"><p>
<strong><a href="#comment-293" rel="nofollow">trioptimum</a> :</strong></p>
<p>can somebody build up some little tool which creates a proper controls.rmp? a thing of an utility which allows the user to define the keys he wants. should be no big problem, right? unfortunately i am no programmer.</p>
</blockquote>
<p>You&#8217;re right, it&#8217;s not that tricky but equally there&#8217;s also no real need. Configuring keys is mainly a one or two time job so spending the time writing such a utility is wasted effort given it&#8217;s trivial to setup the arrow keys to do what you want by either following the instructions in this blog post or downloading the provided controls.rmp file.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: trioptimum</title>
		<link>http://www.kennynet.co.uk/2008/12/22/dead-space-with-arrow-keys/comment-page-2/#comment-293</link>
		<dc:creator>trioptimum</dc:creator>
		<pubDate>Sun, 06 Dec 2009 16:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.kennynet.co.uk/?p=68#comment-293</guid>
		<description>can somebody build up some little tool which creates a proper controls.rmp? a thing of an utility which allows the user to define the keys he wants. should be no big problem, right? unfortunately i am no programmer.</description>
		<content:encoded><![CDATA[<p>can somebody build up some little tool which creates a proper controls.rmp? a thing of an utility which allows the user to define the keys he wants. should be no big problem, right? unfortunately i am no programmer.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mel</title>
		<link>http://www.kennynet.co.uk/2008/12/22/dead-space-with-arrow-keys/comment-page-2/#comment-292</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Sat, 05 Dec 2009 14:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.kennynet.co.uk/?p=68#comment-292</guid>
		<description>My C:\Documents and Settings\\Local Settings\Application Data\Electronic Arts\Dead Space
Folder is empty!?</description>
		<content:encoded><![CDATA[<p>My C:\Documents and Settings\\Local Settings\Application Data\Electronic Arts\Dead Space<br />
Folder is empty!?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blah</title>
		<link>http://www.kennynet.co.uk/2008/12/22/dead-space-with-arrow-keys/comment-page-2/#comment-291</link>
		<dc:creator>blah</dc:creator>
		<pubDate>Tue, 01 Dec 2009 03:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.kennynet.co.uk/?p=68#comment-291</guid>
		<description>LULZ...Alright, after a bit more play I&#039;ve made another couple improvements (call it v0.3).  

- Mouse sensitivity seems to get dramatically reduced when you&#039;re moving or aiming
- Mouse sensitivity seems to be affected by where your position(?!) within a particular room.
- I wanted a &#039;sticky&#039; RUN key (Hit &quot;R&quot;...Assumes run is bound to Numpad9)

/****************************
 * Key bindings
 ****************************/

/* Force use of numpad keys */
Key.W = Keyboard.NUMPAD8
Key.A = Keyboard.NUMPAD4
Key.S = Keyboard.NUMPAD2
Key.D = Keyboard.NUMPAD6

/* Sticky RUN key - Assume NUM9 is run */
if(Pressed(Keyboard.R)) {
  Toggle(Key.NUMPAD9)
}

/****************************
 * Mouse Sensitivity Hack(s)
 ****************************/

/* Initialization */
if(var.state.initialized == 0) {
  var.state.initialized = 1
  var.X.magBase = 2
  var.X.magAmp = 2
  var.Y.magBase = 2
  var.Y.magAmp = 2
  var.X.magnify = var.X.magBase
  var.Y.magnify = var.Y.magBase
}

/* Use &#039;-&#039; and &#039;+&#039; to adjust magBase */
if(Pressed(Keyboard.Equals)) {
  var.X.magBase = var.X.magBase + 0.25
  var.Y.magBase = var.Y.magBase + 0.25
} else if (Pressed(Keyboard.Minus)) {
  var.X.magBase = &#124;(var.X.magBase - 0.25)&#124;
  var.Y.magBase = &#124;(var.Y.magBase - 0.25)&#124;
}

/* Use &#039;{&#039; and &#039;}&#039; to adjust magAmp */
if(Pressed(Keyboard.RightBracket)) {
  var.X.magAmp = var.X.magAmp + 0.25
  var.Y.magAmp = var.Y.magAmp + 0.25
} else if (Pressed(Keyboard.LeftBracket)) {
  var.X.magAmp = &#124;(var.X.magAmp - 0.25)&#124;
  var.Y.magAmp = &#124;(var.Y.magAmp - 0.25)&#124;
}

/* Calculate mouse magnification factor */
if(Keyboard.NUMPAD8 or Keyboard.NUMPAD4 or Keyboard.NUMPAD2 or Keyboard.NUMPAD6 or mouse.RightButton) {
  var.X.magnify = var.X.magAmp*var.X.magBase
  var.Y.magnify = var.Y.magAmp*var.Y.magBase
} else {
  var.X.magnify = var.X.magBase
  var.Y.magnify = var.Y.magBase
}

/* Mouse sensitivity hack */
if(var.X.oldVal != mouse.DirectInputX) {
  var.X.newVal = var.X.oldVal + var.X.magnify*(mouse.DirectInputX - var.X.oldVal)
  mouse.DirectInputX = var.X.newVal
  var.X.oldVal = var.X.newVal
}
if(var.Y.oldVal != mouse.DirectInputY) {
  var.Y.newVal = var.Y.oldVal + var.Y.magnify*(mouse.DirectInputY - var.Y.oldVal)
  mouse.DirectInputY = var.Y.newVal
  var.Y.oldVal = var.Y.newVal
}</description>
		<content:encoded><![CDATA[<p>LULZ&#8230;Alright, after a bit more play I&#8217;ve made another couple improvements (call it v0.3).  </p>
<p>- Mouse sensitivity seems to get dramatically reduced when you&#8217;re moving or aiming<br />
- Mouse sensitivity seems to be affected by where your position(?!) within a particular room.<br />
- I wanted a &#8217;sticky&#8217; RUN key (Hit &#8220;R&#8221;&#8230;Assumes run is bound to Numpad9)</p>
<p>/****************************<br />
 * Key bindings<br />
 ****************************/</p>
<p>/* Force use of numpad keys */<br />
Key.W = Keyboard.NUMPAD8<br />
Key.A = Keyboard.NUMPAD4<br />
Key.S = Keyboard.NUMPAD2<br />
Key.D = Keyboard.NUMPAD6</p>
<p>/* Sticky RUN key &#8211; Assume NUM9 is run */<br />
if(Pressed(Keyboard.R)) {<br />
  Toggle(Key.NUMPAD9)<br />
}</p>
<p>/****************************<br />
 * Mouse Sensitivity Hack(s)<br />
 ****************************/</p>
<p>/* Initialization */<br />
if(var.state.initialized == 0) {<br />
  var.state.initialized = 1<br />
  var.X.magBase = 2<br />
  var.X.magAmp = 2<br />
  var.Y.magBase = 2<br />
  var.Y.magAmp = 2<br />
  var.X.magnify = var.X.magBase<br />
  var.Y.magnify = var.Y.magBase<br />
}</p>
<p>/* Use &#8216;-&#8217; and &#8216;+&#8217; to adjust magBase */<br />
if(Pressed(Keyboard.Equals)) {<br />
  var.X.magBase = var.X.magBase + 0.25<br />
  var.Y.magBase = var.Y.magBase + 0.25<br />
} else if (Pressed(Keyboard.Minus)) {<br />
  var.X.magBase = |(var.X.magBase &#8211; 0.25)|<br />
  var.Y.magBase = |(var.Y.magBase &#8211; 0.25)|<br />
}</p>
<p>/* Use &#8216;{&#8217; and &#8216;}&#8217; to adjust magAmp */<br />
if(Pressed(Keyboard.RightBracket)) {<br />
  var.X.magAmp = var.X.magAmp + 0.25<br />
  var.Y.magAmp = var.Y.magAmp + 0.25<br />
} else if (Pressed(Keyboard.LeftBracket)) {<br />
  var.X.magAmp = |(var.X.magAmp &#8211; 0.25)|<br />
  var.Y.magAmp = |(var.Y.magAmp &#8211; 0.25)|<br />
}</p>
<p>/* Calculate mouse magnification factor */<br />
if(Keyboard.NUMPAD8 or Keyboard.NUMPAD4 or Keyboard.NUMPAD2 or Keyboard.NUMPAD6 or mouse.RightButton) {<br />
  var.X.magnify = var.X.magAmp*var.X.magBase<br />
  var.Y.magnify = var.Y.magAmp*var.Y.magBase<br />
} else {<br />
  var.X.magnify = var.X.magBase<br />
  var.Y.magnify = var.Y.magBase<br />
}</p>
<p>/* Mouse sensitivity hack */<br />
if(var.X.oldVal != mouse.DirectInputX) {<br />
  var.X.newVal = var.X.oldVal + var.X.magnify*(mouse.DirectInputX &#8211; var.X.oldVal)<br />
  mouse.DirectInputX = var.X.newVal<br />
  var.X.oldVal = var.X.newVal<br />
}<br />
if(var.Y.oldVal != mouse.DirectInputY) {<br />
  var.Y.newVal = var.Y.oldVal + var.Y.magnify*(mouse.DirectInputY &#8211; var.Y.oldVal)<br />
  mouse.DirectInputY = var.Y.newVal<br />
  var.Y.oldVal = var.Y.newVal<br />
}</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blah</title>
		<link>http://www.kennynet.co.uk/2008/12/22/dead-space-with-arrow-keys/comment-page-2/#comment-290</link>
		<dc:creator>blah</dc:creator>
		<pubDate>Mon, 30 Nov 2009 12:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.kennynet.co.uk/?p=68#comment-290</guid>
		<description>Erm sorry major typo... In last IF block, should be DirectInputY. Re-posted to avoid confusion:

/* Key bindings - Force use of numpad */
Key.W = Keyboard.NUMPAD8
Key.A = Keyboard.NUMPAD4
Key.S = Keyboard.NUMPAD2
Key.D = Keyboard.NUMPAD6

/* Mouse sensitivity multiplier */
var.X.magnify = 2
var.Y.magnify = 2

if(var.X.oldVal != mouse.DirectInputX) {
var.X.newVal = mouse.DirectInputX + (var.X.magnify-1)*(mouse.DirectInputX - var.X.oldVal)
mouse.DirectInputX = var.X.newVal
var.X.oldVal = var.X.newVal
}
if(var.Y.oldVal != mouse.DirectInputY) {
var.Y.newVal = mouse.DirectInputY + (var.Y.magnify-1)*(mouse.DirectInputY - var.Y.oldVal)
mouse.DirectInputY = var.Y.newVal
var.Y.oldVal = var.Y.newVal
}</description>
		<content:encoded><![CDATA[<p>Erm sorry major typo&#8230; In last IF block, should be DirectInputY. Re-posted to avoid confusion:</p>
<p>/* Key bindings &#8211; Force use of numpad */<br />
Key.W = Keyboard.NUMPAD8<br />
Key.A = Keyboard.NUMPAD4<br />
Key.S = Keyboard.NUMPAD2<br />
Key.D = Keyboard.NUMPAD6</p>
<p>/* Mouse sensitivity multiplier */<br />
var.X.magnify = 2<br />
var.Y.magnify = 2</p>
<p>if(var.X.oldVal != mouse.DirectInputX) {<br />
var.X.newVal = mouse.DirectInputX + (var.X.magnify-1)*(mouse.DirectInputX &#8211; var.X.oldVal)<br />
mouse.DirectInputX = var.X.newVal<br />
var.X.oldVal = var.X.newVal<br />
}<br />
if(var.Y.oldVal != mouse.DirectInputY) {<br />
var.Y.newVal = mouse.DirectInputY + (var.Y.magnify-1)*(mouse.DirectInputY &#8211; var.Y.oldVal)<br />
mouse.DirectInputY = var.Y.newVal<br />
var.Y.oldVal = var.Y.newVal<br />
}</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blah</title>
		<link>http://www.kennynet.co.uk/2008/12/22/dead-space-with-arrow-keys/comment-page-2/#comment-289</link>
		<dc:creator>blah</dc:creator>
		<pubDate>Mon, 30 Nov 2009 12:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.kennynet.co.uk/?p=68#comment-289</guid>
		<description>FYI, for people using the GlovePIE-based solution, here&#039;s a more comprehensive fix which solves both the key binding issue and the mouse sensitivity issue. Note that there&#039;s also a mouse &#039;lag&#039; issue solved by disabling V-sync.

Copy/Paste the following:

/* Key bindings - Force use of numpad */
Key.W = Keyboard.NUMPAD8
Key.A = Keyboard.NUMPAD4
Key.S = Keyboard.NUMPAD2
Key.D = Keyboard.NUMPAD6

/* Mouse sensitivity multiplier */
var.X.magnify = 2
var.Y.magnify = 2

if(var.X.oldVal != mouse.DirectInputX) {
var.X.newVal = mouse.DirectInputX + (var.X.magnify-1)*(mouse.DirectInputX - var.X.oldVal)
mouse.DirectInputX = var.X.newVal
var.X.oldVal = var.X.newVal
}
if(var.Y.oldVal != mouse.DirectInputX) {
var.Y.newVal = mouse.DirectInputX + (var.Y.magnify-1)*(mouse.DirectInputX - var.Y.oldVal)
mouse.DirectInputX = var.Y.newVal
var.Y.oldVal = var.Y.newVal
}</description>
		<content:encoded><![CDATA[<p>FYI, for people using the GlovePIE-based solution, here&#8217;s a more comprehensive fix which solves both the key binding issue and the mouse sensitivity issue. Note that there&#8217;s also a mouse &#8216;lag&#8217; issue solved by disabling V-sync.</p>
<p>Copy/Paste the following:</p>
<p>/* Key bindings &#8211; Force use of numpad */<br />
Key.W = Keyboard.NUMPAD8<br />
Key.A = Keyboard.NUMPAD4<br />
Key.S = Keyboard.NUMPAD2<br />
Key.D = Keyboard.NUMPAD6</p>
<p>/* Mouse sensitivity multiplier */<br />
var.X.magnify = 2<br />
var.Y.magnify = 2</p>
<p>if(var.X.oldVal != mouse.DirectInputX) {<br />
var.X.newVal = mouse.DirectInputX + (var.X.magnify-1)*(mouse.DirectInputX &#8211; var.X.oldVal)<br />
mouse.DirectInputX = var.X.newVal<br />
var.X.oldVal = var.X.newVal<br />
}<br />
if(var.Y.oldVal != mouse.DirectInputX) {<br />
var.Y.newVal = mouse.DirectInputX + (var.Y.magnify-1)*(mouse.DirectInputX &#8211; var.Y.oldVal)<br />
mouse.DirectInputX = var.Y.newVal<br />
var.Y.oldVal = var.Y.newVal<br />
}</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://www.kennynet.co.uk/2008/12/22/dead-space-with-arrow-keys/comment-page-2/#comment-288</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sat, 28 Nov 2009 23:10:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.kennynet.co.uk/?p=68#comment-288</guid>
		<description>Hey!

I downloaded this game through steam and would like to apply the arrow key fix but am not sure how...

Jesus bless you!
Chris</description>
		<content:encoded><![CDATA[<p>Hey!</p>
<p>I downloaded this game through steam and would like to apply the arrow key fix but am not sure how&#8230;</p>
<p>Jesus bless you!<br />
Chris</p>
]]></content:encoded>
	</item>
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